Gamification in Workplace
Words: 449 Pages: 1 6006Gamification is the use of game design elements, such as design techniques, game thinking, and systems of mechanics, in non-game contexts to solve problems and engage users (Deterding et al. 2011). As a new paradigm intended to change human behavior by adding playfulness and fun to existing information systems (ISs), gamification has been increasingly adopted for influencing and motivating people to participate in education (Richter et al. 2015), training (Burke 2014), marketing (Bunchball 2010), crowdsourcing (Dergousoff and Sakatachewan 2015), and […]